Circe Asynjur

Game Developer & Software Engineer

Professional summary

Circe is a game developer and software engineer with long-running experience in engine development, graphics programming, rendering systems, software architecture, optimization, low-level code, and immersive technologies including VR and XR. Her background spans shipped games, custom engine work, and practical experience solving technical problems across older and newer generations of game technology.

Her experience also extends into content creation and production work, including 3D modeling in Blender, 3ds Max, and ZBrush, along with rigging, weight painting, blendshape work, texture production, and audio engineering using both traditional and AI-assisted tools.

1993 Started in the game industry
30+ years Development, rendering, and engineering experience
Shipped titles Games, engines, tools, and technical systems

Selected work

Jill of the Jungle box art
Game

Jill of the Jungle

One of the early projects connected to Circe’s work in PC game development, from the period when she first built up hands-on industry experience.

Vinyl Goddess from Mars box art
Game

Vinyl Goddess from Mars

A title from her earlier years in the industry and one of the games people still tend to recognize when looking back at that era.

Radix Beyond the Void box art
Game

Radix: Beyond the Void

A project that reflects the kind of technically interesting work she has been involved with and one that merits deeper documentation.

Professional experience

2016 – Present

Founder / Software Engineer — Independent Studio & Freelance

Circe founded and operated a VR-focused software and game development studio while also taking on freelance and contract work. Her projects have covered web, mobile, and immersive applications, with work ranging from full-stack software solutions to VR and AR experiences tailored to client needs.

Sep 2007 – Aug 2009

Software Engineer — Cryptic Studios

At Cryptic Studios, Circe developed and maintained systems for MMO and online games, with a focus on scalability, stability, gameplay systems, server-side logic, and developer tooling. The role involved collaborating across disciplines to support large-scale multiplayer experiences.

Mar 1992 – Feb 1997

Co-Founder & Lead Programmer — Six Pound Sledge Studios

Circe co-founded Six Pound Sledge Studios with Mark Lewis and Jason Struck, serving as the primary programmer. She designed and implemented core game systems, development pipelines, and tools while helping drive the technical direction of the studio and maintaining code quality.

Technical range

Software, games, web, and immersive systems

Across her career, Circe has worked in software engineering, game development, web technologies, and immersive systems. Her broader résumé background includes Linux, Windows, and macOS environments, full-stack concepts, Unity, Unreal Engine, Git, Visual Studio, and continued work with emerging technologies including VR and AR.

Interests

Watching
🎮
Gaming
🎧
Listening
💻
Gamedev
🛠️
DIY
🎵
Music