2016 – Present
Founder / Software Engineer — Independent Studio & Freelance
Circe founded and operated a VR-focused software and game development studio while also taking on freelance and contract work. Her projects have covered web, mobile, and immersive applications, with work ranging from full-stack software solutions to VR and AR experiences tailored to client needs.
Sep 2007 – Aug 2009
Software Engineer — Cryptic Studios
At Cryptic Studios, Circe developed and maintained systems for MMO and online games, with a focus on scalability, stability, gameplay systems, server-side logic, and developer tooling. The role involved collaborating across disciplines to support large-scale multiplayer experiences.
Mar 1992 – Feb 1997
Co-Founder & Lead Programmer — Six Pound Sledge Studios
Circe co-founded Six Pound Sledge Studios with Mark Lewis and Jason Struck, serving as the primary programmer. She designed and implemented core game systems, development pipelines, and tools while helping drive the technical direction of the studio and maintaining code quality.
Technical range
Software, games, web, and immersive systems
Across her career, Circe has worked in software engineering, game development, web technologies, and immersive systems. Her broader résumé background includes Linux, Windows, and macOS environments, full-stack concepts, Unity, Unreal Engine, Git, Visual Studio, and continued work with emerging technologies including VR and AR.